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zippo
lumair
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lumair
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lumair


Number of Posts : 35
Join Date : 2012-02-13
Age : 29
Country : Czech Republic

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PostSubject: m87r_maps    m87r_maps  EmptyTue Apr 10, 2012 2:41 am

Hi guys, i have finished some maps of coming pack (of css, cs 1.6), but now i dont know of what next map i should make remake, so if you play awp maps in css/cs 1.6 tell me what is your favourite Smile

now finished india, india2, map, map2, ruins
screenshots here: http://www.bbchaser.clanweb.eu/projects.htm
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zippo
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zippo


Number of Posts : 111
Join Date : 2012-02-08

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PostSubject: Re: m87r_maps    m87r_maps  EmptyTue Apr 10, 2012 3:26 am

.bmp picture, 8-10mb... applaus, my browser nearly crashed, 60mbps net and loading 5 pics at same time over 2 minutes! Rolling Eyes
computer skill sux, but maps are nice Very Happy

but especially wanna try ruins!! :]
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lumair
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lumair


Number of Posts : 35
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Age : 29
Country : Czech Republic

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PostSubject: Re: m87r_maps    m87r_maps  EmptyTue Apr 10, 2012 4:08 am

jo ruins mapa je dobra Very Happy, uz jsme ji s cratozem zkouseli, ale stejne se mi to nepovedlo udelat presne podle css, tim myslim ty kopecky
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mEGA
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Number of Posts : 47
Join Date : 2012-03-17
Country : Portugal

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PostSubject: Re: m87r_maps    m87r_maps  EmptyTue Apr 10, 2012 4:28 am

I used to love the Lego map for AWP in CS Razz
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Baz|Ko
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Number of Posts : 319
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Age : 28
Country : Portugal

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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed Apr 11, 2012 5:56 am

wow really awesome job LuM Very Happy

Haven't seen this maps for ages, some good memories came back, well but I'm not going to talk about that, I'm here to tell you that you did an awesome job, my favourite map is India map, but I believe Ruins would be an hardcore map to train Snip, maybe we could both give it a try Zippo Very Happy
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Cratoz
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Number of Posts : 94
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Age : 30
Country : Germany

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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed Apr 11, 2012 6:50 am

Yes Ruins is good to train m87r i tryed it whit him some times.
We have a lot of fun there, right Lumy? ^'-^
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lumair
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lumair


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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed Apr 11, 2012 7:22 am

yes cratoz, i wrote it in previous coment (try translate Very Happy)
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lumair
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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed Apr 11, 2012 7:26 am

i am thinking, how to publish it.. in .fs? or normal... because many .fs files can crash chaser, and a lot of players delete older fs files.. Very Happy so idk, zippo can u add on server a normal cew file or u must add only fs files?
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zippo
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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed Apr 11, 2012 8:07 am

.cew or .fs, doesnt matter, i think put there .FS, wont crash :] or at least shouldnt.. pack with 3-5 maps is better than map by map downloadin g:]
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Cratoz
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu Apr 12, 2012 1:08 am

Lumy maybe we both had one .FS whit an error in the folder that crashed chaser. Idk.
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lumair
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu Apr 12, 2012 7:02 am

hm no... it rly crashed with much fs files, but maybe zippo fixed it in patch so ... Very Happy ok it will be fs
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zippo
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu Apr 12, 2012 7:11 am

check out textures, dont put existing textures [not colliding with other files even chaser files], wav sounds and so on, with other packs, name it randomly and with unique names :] or it may crash cause of file hierarchy
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lumair
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PostSubject: Re: m87r_maps    m87r_maps  EmptyFri Apr 13, 2012 12:37 am

yes, i am not dumb... Very Happy
no new sounds
textures has always original name mapname_texturename.tga
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Nafets
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Number of Posts : 7
Join Date : 2012-03-02

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PostSubject: Re: m87r_maps    m87r_maps  EmptyWed May 02, 2012 12:20 pm

Lumair that looks promising, however what i was really loooking forward to seeing was your de_inferno map, you posted screens of it like 2 years ago on the old Chaser Community forum.

https://2img.net/r/ihimizer/img526/6679/inferno50.png

What happened, hey mate dont tell me that you stopped working on it? Crying or Very sad

Now if you would finish this map someday in the near future and so does Matt with his de_dust2 map that would be almost too good to be true for Chaser players.

PS. Gotta agree with Zippo if you would only change the pic format to anything like jpeg or png from now on, i would be even more statisified with your work ^^

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lumair
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu May 03, 2012 2:31 am

sorry nafets, de_inferno was first of my big maps, so there was a much bugs Very Happy, i tried to finish it but it wasnt playable Very Happy on local i lagged like a shit... So i stopped, but don't worry it was just de_inferno of cs 1.6, so this design wasn't too good. Thats second thing, why i don't want fix it, and i have it on my old pc, somewhere. So de_inferno by my development is forever closed, but i sent it to TJ and other guys, i don't know it is more than year and nobody said about it. Bad luck. But in these times will come m87r_pack, you can take it like a succor.
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Cratoz
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu May 03, 2012 3:15 am

Haha Lum i still have the .wsp project of this map (Inferno) i looked into it, looks nice. But i dont make any changes cause it is/was your project.
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lumair
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu May 03, 2012 4:08 am

You can do with this what you want... Smile
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Cratoz
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PostSubject: Re: m87r_maps    m87r_maps  EmptyThu May 03, 2012 4:48 am

In the near future i look again at it to look what i can change/can make better.
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lumair
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lumair


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PostSubject: Re: m87r_maps    m87r_maps  EmptyFri May 04, 2012 1:33 am

so nafets you have hope again, maybe cratoz finish it Very Happy
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